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Back Spin Slash (Grade 1) |
Sentinel’s 1st grade attack is a Cross cut followed by a kick to the face. After the first strike the Sentinel's crescent is brought down hard on his enemy. |
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Soul Effect (Grade 2) |
Sentinel's 2nd grade attack sends out a massive shock-
wave that radiates out from the Sentinel. |
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Spinning Phantom (Grade 3) |
Sentinel's 3rd grade attack sends the sentinel into a
furious spin, slashing at his enemies with reckless abandon. |
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| 1. Druid |
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Magic Break (Grade 1) |
Druid’s 1st grade level attack that enables the user to smack a target with his axe to launch the target into the air and then smash the falling target downward. This skill is favored by many Druids for its short activation time and 100% success rate of creating an opportunity for a follow-up attack. This is the only skill that Druids can use quickly since they usually suffer from long attack delays. |
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Shockwave (Grade 2) |
Druid’s 2nd grade level attack that enables the user to
jump high and deliver a downward blow to a target with an axe.
The impact of the attack causes an earthquake that will inflict splashed damage to all other enemies standing on the
ground. However, this skill can be easily dodged since
it
has a slow activation time. This skill is effective on enemies
with low HP and in battle situations where enemies cannot evade the Shockwave. |
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Ryan’s Heart (Grade 3) |
Druid’s 3rd grade level attack that makes Ryan an essential member of
a team: he can cast a magic spell that will resurrect allies for a 30-second
duration. While Ryan’s Heart is in effect, defeated team members can
resurrect with 20% of their HP restored without consuming their lives. This skill’s
effect is canceled after one member is resurrected, but it’s very useful in Quest mode or any other team battle situations. |
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