Game Features | Background Story | Pet | Dungeon | Quest
1. Spell Sword
Infinite Sword
    (Grade 1)
Dragon Knight’s 1st grade attack deals a 3 hit thrust attack. The very first hit to the lower body will throw the enemy in the air.
Sword
    Tempest
    (Grade 2)
Dragon Knight’s 2nd grade attack enables the user to dash at the enemy while spinning to deal multiple combos. The skill finishes off with a massive downward strike.
Roadstar
    Chaser
    (Grade 3)
Dragon Knight’s 3rd grade attack enables the user to rush at the enemy for a strong first attack which is followed by summoning a force of the rune to raise a big claw like energy form to finish the enemy off.

2. White Magic
Holy Inferno
    (Grade 1)
Dragon Knight’s 1st Grade White Magic spell rains down the holy sparkle which will raise the HP recovery rate for you and your team for a short period of time.
Spell the Rune
    (Grade 2)
Dragon Knight’s 2nd Grade White Magic summons a large Rune force to spread the attack in a wide range to hit multiple enemies at once.
Arc Breath
    (Grade 3)
Alchemist’s 3rd grade White Magic spell randomly creates items from the Alchemist’s pot. It has a chance of generating HP or MP restoration items, but is entirely based on luck. This skill might not always be reliable in battle!

1. Alchemist 's Black Magic
Bomb Drop
    (Grade 1)
Alchemist’s 1st grade Black Mage spell enables the user to set an invisible land mine which automatically explodes after a set time period. Land mines can be used to keep enemies away, or to create an opportunity to inflict a finishing blow. Land Mines can instantly finish enemies when used in the Gorge of Oath.
Killer Cloud
    (Grade 2)
Alchemist’s 2nd grade Black Magic spell summons a toxic cloud that can slow down and damage enemies. Killer Cloud is especially effective in narrow areas where enemies cannot evade. Continuously throwing bombs at enemies within the cloud’s area of effect can place them in critical condition.
Blockbuster
    Explosion
    (Grade 3)
Alchemist’s 3rd grade Black Magic spell shoots 3 powerful bombs, causing huge explosions around enemies. It’s difficult to aim all of the bombs at a single enemy since they’re shot in different directions, but two bombs are usually enough to defeat an enemy. Blockbuster Explosion is more effective on boss monsters in Dungeon mode rather than in PvP.

2. Alchemist 's White Magic
Cure
    (Grade 1)
Alchemist’s 1st grade White Magic spell restores the HP of friendly targets within the skill’s range. Very useful in Dungeon and PvP mode. This skill can also be used to create a delay for combo attacks. If there is an enemy in close range, the user can cast this skill, create a delay, and then finish the enemy with a combo attack.
Magic Shield
    (Grade 2)
Alchemist’s 2nd grade White Magic spell casts a magic shield around friendly targets within the skill’s range. This skill is effective when all friendly targets are gathered in an area, but has less practical use in real situations. This skill might be useful for protecting weaker, low-level users, but is easily broken by one hit from a powerful, high leveled attacker.
Make Item
    (Grade 3)
Alchemist’s 3rd grade White Magic spell randomly creates items from the Alchemist’s pot. It has a chance of generating HP or MP restoration items, but is entirely based on luck. This skill might not always be reliable in battle!

1. Crossbowman
Fan Shot
    (Grade 1)
Crossbowman’s 1st grade attack enables the user to shoot 4 bolts
to her left side, and another 4 bolts to her right side.
The direction of the shots can be raised or lowered by using the arrow keys. When used at close range, all 8 arrows will hit the same
target to inflict great damage.
Used this way, this skill is powerful enough to finish off
a target, making it a very effective critical blow skill.
Dance Tempest
    (Grade 2)
Crossbowman’s 2nd grade attack enables the user to fire
a wide volley of bolts while effortlessly moving with grace. This skill inflicts less damage at long range than at close range because the shots are scattered and unfocused.
Harpy Hunt Shot
    (Grade 3)
Crossbowman’s 3rd grade attack that originated from a special Harpy hunting technique. Jump backward, and shoot a bolt to hit a Harpy that will crush your enemy.

1. Spearman
Force Strike
    (Grade 1)
Spearman’s 1st grade attack enables the user to hit an enemy vertically from top to bottom. A single use of Force Strike can inflict great damage despite this skill’s low grade. Its period of invincibility is as short as its activation time, so it can’t be used to dodge enemy skills as well as the Knight’s 1st grade skill: Mega Slash.
Compact Slash
    (Grade 2)
Spearman’s 2nd grade attack can inflict damage to enemies behind and in front of the spearman. This skill is especially effective if used when surrounded by enemies.
Fire Lance
    (Grade 3)
Shoot a burning spear straight ahead, piercing through all enemies in the spear’s path. This skill inflicts great damage, even if it merely grazes an enemy, so it is especially effective on maps designed in a straight line.

1. Spell Sword
Rune Spiral Draws a magic circle which amplifies the magical strength of the sword.
Giga Crash Rapid combo attack followed by a powerful upward cutting motion that will launch the enemy into the air.
Kanavan Strike Draws a magic circle with a sword in which a sword of light will appear inside and attack the enemy.

2. White Mage
Holy Blessing Increases attack power by endowing the magical sword with blue energy. Party members within the magic circle will be effected as well.
Blast Bomb Summons a burning meteor from the sky which inflicts massive damage.
Lunatic Force Summons tiny ice sphere which will inflict tremendous damage on the opponent that touch them by trapping them in giant ice thorns.

1. Knight
Mega Slash
    (Grade 1)
Knight’s 1st grade skill that consists of three sword thrusts, followed by a powerful downward blow.

This skill inflicts a decent amount of damage despite its low grade, and the momentary invincibility during the delay after this attack can be used to the player’s advantage.

Sword Fire
    (Grade 2)
Knight’s 2nd grade level attack that enables the user to shoot a powerful sword sphere at multiple enemies. This skill can also inflict damage to other enemies behind the targeted enemies, and is perfect to reverse situations in which Knights are cornered by enemies.
Critical X
    (Grade 3)
Jump high to deliver a crushing downward blow from the air. This skill is very effective on enemies that are positioned higher than the user. Critical X has greater attack strength than Sword Fire, but suffers from a lower accuracy rate. This skill is used more frequently to battle giant monsters in Monster Expedition and Quest modes rather than in Fight mode.
1. Archer
Metal Shot
    (Grade 1)
Archer’s 1st grade level attack that enables the user to shoot 5 arrows at different angles to damage targets. This skill has high attack strength, but it doesn’t have enough power to be used as a critical or finishing blow.
Arrow Rain
    (Grade 2)
Archer’s 2nd grade level attack that enables the user to shoot a volley of arrows that will arc and fall over a wide area. The arrows are shot above the user’s head, so this skill is effective on targets above the user.
Arrow Storm
    (Grade 3)
Archer’s 3rd grade level attack that enables the user to shoot a large volley of arrows that spin in a spiral to inflict great damage to targets. This spinning allows the arrows to spread over the entire screen, making this attack difficult to dodge. This skill is especially effective at causing critical damage to enemies at close range.
1. Black Mage
Stone Curse
    (Grade 1)
Mage’s 1st grade Black Magic spell that turns enemies into stone. This skill has a wide range and high attack strength, and is favored by many Mages. Stone Curse can be followed by other skills such as Earth Wave to create combo attacks. This skill also has a high chance of countering enemy air attacks, and it’s effective when enemies attempt to jump towards your character to inflict damage.
Lightning Bolt
    (Grade 2)
Mage’s 2nd grade Black Magic spell that shoots a long lightning
bolt straight toward the user’s front. The bolt’s direction can be raised or lowered while it is cast, and the bolt reaches all the way to the other end of the screen. Lightning Bolt is very effective in maps designed in a straight line, such as the Gorge of Oath, and can be followed by other skills to create combo attacks. This skill is also useful for holding down enemies during team fights.
Meteor
    (Grade 3)
Mage’s 3rd grade Black Magic spell that is considered the most powerful attack
spell. Summon meteors that fill up the game screen, and inflict damage once when
they hit enemies, and again when they explode. These meteors cause more damage when they explode than when they collide against targets.

Meteor’s explosion spots are limited to the same height of the user. It means the casting location can interfere with this skill’s effect. Lower enemies may not be effective if cast at the upper part of the map, and vice versa. Mages usually cast Meteor spells at the lowest part of the map, or at the same level as the majority of the enemies.

2. White Mage
Magic Shield
    (Grade 1)
Mage’s 1st grade White Magic spell that casts a magic shield around the user. The magic shield disappears when it’s inflicted with a certain amount of damage, and its defense strength does not increase if the user’s level and defense strength are increased. Therefore, the shield can be broken by one hit if the attacker is high-leveled.

Despite this drawback, Magic Shields can protect its user from becoming frozen, and from getting killed from 5 hit combo attacks. Magic Shield’s true purpose is to provide an opportunity for the caster to counterattack, or evade enemy attacks after performing a skill with a long delay.
Reverse Gravity
    (Grade 2)
Mage’s 2nd grade White Magic spell that enables the user to change the gravity and attack enemies by launching them high in the air, and then forcefully crashing them to the ground. This skill has a 100% success rate on enemies perpendicular to the user, and is very useful against agile foes.
Cure
    (Grade 3)
Mage’s 3rd grade White Magic spell that enables the user to spin and move while shooting heart signs that will restore HP to allies within close range. This skill’s effect is not affected by the user’s level and stats, unlike Combat Alchemist’s Cure.